CS6504 COMPUTER GRAPHICS Anna University Question Paper Nov/Dec 2017. CS6504 COMPUTER GRAPHICS Question Paper Nov/Dec 2017 Score more in your semester exams Get best score in your semester exams without any struggle. Just refer the previous year questions from our website. At the last time of examination you won’t be able to refer the whole book.
Anna University 2013 Regulation Syllabus Download - CS6504 Computer Graphics
UNIT I INTRODUCTION 9
Survey of computer graphics, Overview of graphics systems – Video display devices, Raster scan systems, Random scan
systems, Graphics monitors and Workstations, Input devices, Hard copy Devices, Graphics Software; Output primitives –
points and lines, line drawing algorithms, loading the frame buffer, line function; circle and ellipse generating
algorithms; Pixel addressing and object geometry, filled area primitives.
UNIT II TWO DIMENSIONAL GRAPHICS 9
Two dimensional geometric transformations – Matrix representations and homogeneous coordinates, composite
transformations; Two dimensional viewing – viewing pipeline, viewing coordinate reference frame; widow-to-viewport
coordinate transformation, Two dimensional viewing functions; clipping operations – point, line, and polygon clipping
algorithms.
UNIT III THREE DIMENSIONAL GRAPHICS 10
Three dimensional concepts; Three dimensional object representations – Polygon surfaces- Polygon tables- Plane
equations - Polygon meshes; Curved Lines and surfaces, Quadratic surfaces; Blobby objects; Spline representations –
Bezier curves and surfaces -B-Spline curves and surfaces. TRANSFORMATION AND VIEWING: Three dimensional
geometric and modeling transformations – Translation, Rotation, Scaling, composite transformations; Three dimensional viewing – viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection methods.
UNIT IV ILLUMINATION AND COLOUR MODELS 7
Light sources - basic illumination models – halftone patterns and dithering techniques; Properties of light - Standard
primaries and chromaticity diagram; Intuitive colour concepts - RGB colour model - YIQ colour model - CMY colour
model - HSV colour model - HLS colour model; Colour selection.
UNIT V ANIMATIONS & REALISM 10
ANIMATION GRAPHICS: Design of Animation sequences – animation function – raster animation – key frame systems – motion specification –morphing – tweening. COMPUTER GRAPHICS REALISM: Tiling the plane – Recursively defined curves – Koch curves – C curves – Dragons – space filling curves – fractals – Grammar based models – fractals – turtle graphics – ray tracing.
Anna University 2013 Regulation Syllabus Download - CS6504 Computer Graphics
UNIT I INTRODUCTION 9
Survey of computer graphics, Overview of graphics systems – Video display devices, Raster scan systems, Random scan
systems, Graphics monitors and Workstations, Input devices, Hard copy Devices, Graphics Software; Output primitives –
points and lines, line drawing algorithms, loading the frame buffer, line function; circle and ellipse generating
algorithms; Pixel addressing and object geometry, filled area primitives.
UNIT II TWO DIMENSIONAL GRAPHICS 9
Two dimensional geometric transformations – Matrix representations and homogeneous coordinates, composite
transformations; Two dimensional viewing – viewing pipeline, viewing coordinate reference frame; widow-to-viewport
coordinate transformation, Two dimensional viewing functions; clipping operations – point, line, and polygon clipping
algorithms.
UNIT III THREE DIMENSIONAL GRAPHICS 10
Three dimensional concepts; Three dimensional object representations – Polygon surfaces- Polygon tables- Plane
equations - Polygon meshes; Curved Lines and surfaces, Quadratic surfaces; Blobby objects; Spline representations –
Bezier curves and surfaces -B-Spline curves and surfaces. TRANSFORMATION AND VIEWING: Three dimensional
geometric and modeling transformations – Translation, Rotation, Scaling, composite transformations; Three dimensional viewing – viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection methods.
UNIT IV ILLUMINATION AND COLOUR MODELS 7
Light sources - basic illumination models – halftone patterns and dithering techniques; Properties of light - Standard
primaries and chromaticity diagram; Intuitive colour concepts - RGB colour model - YIQ colour model - CMY colour
model - HSV colour model - HLS colour model; Colour selection.
UNIT V ANIMATIONS & REALISM 10
ANIMATION GRAPHICS: Design of Animation sequences – animation function – raster animation – key frame systems – motion specification –morphing – tweening. COMPUTER GRAPHICS REALISM: Tiling the plane – Recursively defined curves – Koch curves – C curves – Dragons – space filling curves – fractals – Grammar based models – fractals – turtle graphics – ray tracing.
Anna University 2013 Regulation Syllabus Download - CS6504 Computer Graphics